![]() It doesn't seem to matter how long I leave it, I cannot log in (occasionally I get taken to a screen that says "Weare currently making Cargo better" and then get taken back to the log in screen On the odd occasion that I can log in, I nearly always get the Error 107: Unknown Download Error (I have submitted a ticket for this) - I have followed all the steps in the article, and it doesn't make any difference At the moment, the software doesn't seem fit for purpose - I hope that there are solutions for this (weirdly it seemed to work fine until I upgraded to 1.1. However, I have two issues that are seriously stopping me using Cargo at all When I open Cargo, I get no chance to log in before the "Sign In" button becomes greyed out - sometimes restarting Cargo helps, but most of the time it doesn't. I upgraded to Pro last week, and updated to the latest version of Cargo so that I can use assets within Blender 4. It would be a massive help if just the pivots and basic collisions were to be consider better. Granted, they only cater for Unreal Engine and Blender or C4D, so I'm not expecting their level of complexity, but Unreal and Unity call for special consideration regarding interactivity. Live real-time editing, massive image support, super steady pan and zoom at maximum refresh rate, near instant load. If you want a role model for how kits could be setup, check out the last few kits from Big Medium Small. Purchase either the Windows or macOS version of Affinity Photo V2 for a one-off payment or get the entire suite on all platforms with the Universal Licence. In future, please either provide simple collision or at least present the individual meshes in such a way that collision can be applied more conveniently. Neither of these options are particularly convenient. Or we have to export the mesh and create a custom collision hull. You have to use the more expensive Auto Convex Collision, which is overkill and inaccurate when a simple box collision would have done a better job. There are workarounds, but the fidelity of these solutions are poor and not really useable. I just switched from Adobe products and this feature is desperately missed. Again, you can add collision using Unreal's toolset, but (using the Door L example still), you can't just add a simple box collision because the mesh is set at angle, so the collision is set to the bounds of the mesh. Feedback for the Affinity V2 Suite of Products. Whilst you can do it using the engine's modelling tools, it's not really convenient, and a waste of time. Even if you don't provide functionality for door opening, please make the pivots for things which are designed to be functional, make sense. ![]() But when you come to actually swing the door open, you have to edit the mesh of the door itself to make it open from its hinges. Yes, in the Actor prefabs, the pivot is in the centre at the bottom, which is fine, but take a door in a doorframe (Door L in this kit for example). Want to make your photos stand out In this Affinity Photo tutorial, you will learn how to use the 180 Cloud and Smoke Brushes add-on by xresch to add stunni. ![]() I have just checked on the latest kit (Future Slums 2) and the pivots for individual meshes/geometries are still not useful.
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